

If I were a developer I'd say to hell with appeasing the hardcore players- there aren't enough of them to make it profitable and they're probably the most likely group to pirate a game.

You don't see EA advertising a game saying "No DRM, fluid feeling, perfect balance" it's more "big explosions, 7th game in the series, 4 new weapons". QUOTE(CommunistWithAGun Oct 30 2008, 12:51 AM) You are probably already aware of this, but if not, I'll teach you how to sell many, many copies of a video game.Įrm those are the things you do to please the competitive players who represent (random stat incoming) 1% of the community. You just described games like Sacrifice, and Darwinia that did not make anyone millionaires. QUOTE(CommunistWithAGun Oct 29 2008, 07:51 PM) You are probably already aware of this, but if not, I'll teach you how to sell many, many copies of a video game. tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Seriously, if NS2 retains as little as half of the value its little brother had, but with the polish I know you plan to add, it will be a smash success. Make it easy to learn, difficult to master Make it finely tuned so its perfectly fun first, perfectly balanced a close second. Make it easily accessible, no draconian protection Make the controls fluid, natural feeling, and smooth You are probably already aware of this, but if not, I'll teach you how to sell many, many copies of a video game. I will do everything in my power to make sure this never happens in our games! QUOTE(Flayra Oct 29 2008, 08:27 AM) This is a big pet peeve of mine.
